Archive for the 'Gaming' Category

Well, today I did some serious playing time on Vendetta Online. As I was getting started, I figured I’d put it into windowed mode. If I’ve been blogging about the game, why not post pictures of me playing it, too? So… here we go!

Here’s me looking at the selection of ships at my disposal while docked at my home station. At this time, I had acquired enough money to have a fighting ship and a ship that I had designated for strictly asteroid mining. At the top of the screen is the IRC chat window, where you can talk to other players around the world.

This pic is a first-person view from the cockpit of the ship. I’m cruising through open space, steering clear of the asteroids, and making good distance from the gravity center of this space to make a hyperspace jump. You can see the ship I settled on using in the tactical diagram on the right side of the screen.

Mining asteroids is a decent way to make money in Vendetta. There are other ways, but this is the safest bet, especially when you’re building yourself up to better ships and weapons.

This in-flight screen is showing me just what kinds of ores I got out of mining that asteroid.

Ion storms can happen randomly during a jump, pulling you out of the jump into affected space. These are very dangerous to be in, especially since rogue ‘bots hide in the storm. Being ambushed by these ships can be worse than dealing with “pirates”, the rogue players in the game.

Here, I’m on an approach vector to dock at this station. I turned off the HUD just to have a unobstructed shot of the station itself.

Here, I’m selecting another ship. This time, it’s not for mining rocks… hehe! :P I felt the itch to do some ‘bot hunting.

In-flight, you can see the front and back sensory indicators on the left and right bottom screen. The one on the left shows enemy AI’s dead ahead… ‘Bots!

Here, you can see that the targeting reticule is active and tracking the targeted ‘bot which is framed in a red target box. The more advanced assault ‘bots in the game are good practice for eventual human-based dogfighting later on, if you’re so daring.

Well, I hope this post helps anyone who may be interested in playing this kind of space-based MMORPG. Like I said in an earlier posting, it will be interesting to see how Eve Online compares to Vendetta Online. This game is very easy to get addicted to, and you can easily spend hours exploring every sector and interacting with the other players. Time will just whiz by… and it’ll be an afterthought by late-night into morning!

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A while ago… no, more like over a year ago, I wrote a mini-review of Vendetta Online. Shortly after that, I stopped my subscription to the online gaming service. My reasoning was that I couldn’t justify paying 10 bucks a month for a game I was slowly not playing as much. Oh, it was addicting, mind you! All the reasons to play that I stated in my mini-review still held true. However, I found out that there was still a lot more the designers were working on. Added to that, the things I would be craving shortly (like awe-inspiring story-arc missions) were not going to be implemented for quite some time. I decided to end the subscription and re-visit the game later on.

Well, that later is now. I got the Vendetta itch recently and wondered how it was doing on improvements. Then I came upon this review of the game, written in January of 2005. I think the game has improved a lot since then…

Another problem we had with Vendetta Online was the fact that there was so much down time involved. You spend literally 15 minutes or so trying to turbo your way through space just so you can get enough clearance to do a jump to another sector… We found ourselves spending about 20 minutes to a half hour just flying endlessly.

That’s the beauty of this kind of space sim! I personally feel that “down time” adds to the realism of being in a spacecraft, trying to traverse the incomprehensible distance of space. I don’t think a sim is very fun if you can get to your exact destination, every single time, in the blink of an eye!

You can read the rest of the review if you want. I tried finding more up-to-date views, but to no avail. Today, I just took the plunge and coughed up a month’s fee (which was much less than what it was during the above review) to get back into the Vendetta universe. Not much has changed on the surface, as far as the graphics. However, the designers have updated the UI and added a lot more usable information in each display for the game. Also from what I read, they have added more ships, missions and such to keep someone like me busy for a good long while. Oh, click here for the screenshots page, taken from actual gameplay.

Another reason why I came back to this is because today I checked out a similar MMORPG called Eve Online. Eve is simply dazzling with a good storyline, kickin’ ships, and great graphics. However, the fee is almost twice the amount for Vendetta. I still at least want to try E.O. out and see how it compares to V.O., but I’ll have to wait at least one more week until they make their upcoming Mac client available. Well, I’m a patient gamer. I’m the gamer that still hasn’t gotten the Nintendo Wii yet, even though he was salivating over it for almost a year now. Not that I couldn’t get it earlier, or even now, if I wanted to… but I just had better things to do with my money at the time. All I want to do with it is play the Wii version of Twilight Princess, just for the pleasure of swinging the Master Sword around like a maniac! But I digress….

I’ll post more on my findings on a later date. Cheers!

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I have to tip my hat to the author of 10 Daily Things. He always has some interesting posts that come seemingly from left field. Today, I saw an interesting post on his blog concerning that which I’m always a sucker for. Puzzles. Specifically, it was about room escape puzzles. I’ve heard a little about these, but I’ve never tried them. Needless to say, I clicked the link to…

[ Sphere ]

sphere.jpgThis is the scenario. You’re in a room and there’s seemingly no way out. Most “room escape” puzzles are like this. Most I’ve seen today have a locked door leading to the exit. Sphere is different in that there is only one door, and that is to the bathroom. Also, most of these scenarios rely on you acquiring items for clues to uncover the secret of escape. Sphere is so named because, in addition to other items and clues, you have to collect little spheres that are integral to solving the final riddle to acquire freedom.

This was a hard puzzle for me to solve! After an hour of “Now what do I do with all these items!!?”, I ended up searching the ‘net for hints. I must’ve gotten rusty from not playing around with my copies of Myst III and IV. That’s what these “room escapes” really resemble, in theory and feel and application. All in all, this was a satistfying puzzle!

I did some searches for more like this and there are some really good online games like this one. One I came across, Il Destino, is much easier than Sphere; I solved it with no hints or walkthroughs. It’s also got a hot looking car in it! :D

A great place to try these puzzle games is at Freegamesnews.com. If you like exploring strange surroundings and exercising your noodle, these puzzles are for you!

Have fun, and cheers!

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Cover of Twilight PrincessWell, it’s time to put together a well-deserved review of the newest favorite game in my collection. I wanted time to make this review all it can be and to give the game a comprehensive review. Unfortunately, finding that time is very hard to do, so I may have to do this piecemeal. Just keep saving, just keep saving…

A-hem…

In order to not get sidetracked, I’m going to do this ala “GameFaqs” reviews; sectioned off by quality categories.

Story and Setting: The story is a different take on the Zelda games I have played. Where Link was a young child in the other games (or, in Ocarina Of Time, started out as a young’un), here Link is a grown young man, around 17 to 18 years old and lives and works in a farm village community. This was a welcome difference and sets up the “more mature” feel to the game. The mature feel is even greater when one realizes that Link just might be casually dating the Mayor’s daughter, also introduced early in the game as Epona’s caregiver (Link’s noble steed). The storyline itself seems to be set sometime between Ocarina Of Time and The Wind Waker and indeed, throughout the game, you’ll end up visiting many of the same places as in OOT. It makes for good continuity, but my only caveat against it is that some of the locations feel like an alternate reality, due to the massive overhauls on design and location. Nonetheless, the setting of Hyrule this time is very realistic and huge! A ride on horseback across its expanse, even at full-tilt speed, can easily take several minutes!

The story is the standard Zelda fare. Boy sees things around him are slipping into chaos, meets princess, princess goes missing, boy learns of the evil plaguing the land, boy sets off to destroy the evil and find the princess. What I like about the story is that throws a few twists in the classic Zelda story that may throw off longtime Zelda fans. I like the addition of Midna as guide and helper to Link during times of uncertainty. The idea of her Twilight realm slowly intruding into Hyrule’s realm of light, due to the evil machinations of a being from her realm, is novel indeed. What I didn’t like about the story is that, as interesting as Midna was, it seemed in some parts that it was all about her and not about Link’s adventure. Link, at times, seemed to become second banana to Midna and her feelings and actions. However, the idea it seems is that Link is ultimately supposed to be helping the Twilight beings in general, and specifically Midna, defeat the oppression of their new ruler, so as to get Hyrule back in order as well. If that means Link is reduced to “bodyguard” status then so be it, I guess. Link is ultimately doing all the actions, with a little help from Midna in fights and reaching high places, so I can’t really complain. The story is also, in part, about her and her relationship to Zelda and this whole mess Hyrule’s in. The cutscenes supporting the story are done wonderfully, with some shocking moments done at the right times to keep the interest going. The story ends on a bittersweet note, with no room for a sequel with the Midna character, which is a good thing. Midna is an engaging character, but a sequel after that ending would only be about her, I fear.

Gameplay: Here’s where the game shines, in my opinion. This game is just a pleasure to play. Everything in the game is carefully scripted with regard to the feel the designers were going for; at times, one can really feel as if they are Link! One of the best additions is that, while on horseback or even when running, Link can swing his sword around without having to stop. This opens up new possibilities in battles, such as running and hacking through a gauntlet of enemies or taking out enemies on horseback in close quarters. The controller provides force-feedback on even the most minute of sensations in the game. Possibly due to the moves introduced in Wind Waker and Super Smash Bro’s: Melee, there are now side quests where Link can be taught new sword moves. When these new sword techniques are combined, they bring his fighting skills to a level of badass-edry previously unheard of in the Zelda series! The shapeshift of Link to wolf form is cool, and using his wolf form introduces an extra dimension to the gameplay. Link can utilize heightened senses to find hidden things, track someone’s scent and defeat enemies that Link in human form cannot. He can also talk to animals while in wolf form, giving the game a eco-friendly feel.

Items that Link finds in the dungeons are, of course, instrumental to beating the bosses at the end of each dungeon. Also, these items are needed to reach certain areas out in the field that Link can’t get to early in the game. There are the classic items most Zelda fans know and love, and there are some new, very interesting, items as well. My only complaint (also voiced by many others) is that the bosses were TOO easy. Strange, considering some of these bosses were eye-poppingly huge and very fearsome in appearance! They either didn’t knock enough life out of Link when a blow successfully connects, or their moves were too predictable. Even though I wasn’t striving for heart pieces early on and throughout the game, and thus hardly any extra hearts, not once did I have my game ended by a boss other than the last one. In fact, the last two bosses presented some interesting challenges and were very tough to keep at bay; even the number of hits that I had to land seemed staggering. The last boss (I’m not giving the name here… look somewhere else!) was a true challenge worthy of the Zelda series and the only boss that ended my game prematurely.

During gameplay, there are lots of little touches, especially during cutscenes and automatic actions, that will make any Zelda fan gasp, yelp and smile. The sword-flourish Link makes when you put away the sword at specific times is a perfect example!

Graphics: The graphics in this game are a little sub-par with what one would expect out of today’s games. Even for the GameCube, The Wind Waker in some respects had better graphics than this game (I’m imagining a lot of Zelda fans trying to strangle me!). Some of the graphics during close-ups had a jagged look to them, as if the texturing was unfinished. Still, during gameplay, you hardly notice except during certain times which are few and far between. The particle effects in the Twilight realm-infected areas are especially impressive; the only thing bad about them is that it makes the GameCube work extremely hard, slowing things down during times when Link is fighting several enemies at once. The water effects and also the far-away atmosphere effects are awesome. Textures in some areas seem very deep and rich, adding realism to outdoor areas and dungeons. Not the best graphics but, for the series, it’s the gameplay that matters.

Sound and Music: I have to agree with everyone else here. Nintendo could, and should, have gone with genuine orchestral music. Instead, they went the cheap MIDI route, which was very noticeable. I’m NOT saying the music was bad, by any means. However, they had the potential to wow everyone in one more area like this and chose not to. Plus, most if not all of the music was rehashed from OOT and other games in the series. Granted, a few of the themes are indicative of the series, but I didn’t want musical deja-vu every thirty minutes. The sounds of everything in the game were very realistic and they did a good job here. There were a couple of bosses that screamed… and those screams literally gave me goose-bumps!

Controls and UI: The controls are what one would expect of any Zelda game since OOT, since that game pioneered the 3-button item layout. Most adventure games since have copied off of this; it just works well. The menu has been made even more simpler than in the other later games in the series. It took some getting used to. The D-pad now accesses your useable items and your map, while the Start button calls up your upgrades and logs, along with the Options and Save choices. Way cool.

Replayability: I didn’t bother even trying the sidequests, so for gamers like me, that alone will get me to play again. The adventurous storyline and the visual treats of some of the cutscenes also warrant a few replays. Finding all the hidden nuggets in a huge virtual world like this will definitely take time without benefit of walkthroughs! I’d give this a medium-to-high replay factor.

All in all, the gameplay and storyline is worthy enough to make Twilight Princess a contender for the vaunted Ocarina of Time’s top spot. It has its problems, to be sure, but there are so many good things in this game… enough that the bad things seem minor and overshadowed. My wife has watched me play this game and it impressed her enough that she wants to play it sometime. That is not an easy feat, since games like this are a challenge to her short attention span. When I finished it the first time, all I could say is WOW! Thinking back to the ending, even now, I’m still saying wow! If anyone reading this review loves adventure games, you owe it to yourself to borrow someone’s GameCube or Wii, rent a copy of this and give it a whirl. You’ll love it!

Cheers!

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Cover of Twilight PrincessAll I can say is… Wow. Just wow. I mean it, folks. A game hasn’t made me feel like this since Zelda’s “Ocarina Of Time”, and that game is a legend in the gaming community.

I will write up a more comprehensive review soon. I just beat the game today and the ending is still buzzing in my brain. Ever since the legendary “Ocarina Of Time”, fans were salivating at the prospect of Nintendo’s GameCube, when it was new and comparatively powerful, getting a Zelda game that was darker and more cinematic. Fans wanted an adult Link going toe-to-toe with a badass-looking Ganondorf. They even got a taste of this treatment at a gaming expo. A year or so later, the fans instead got Zelda’s “Wind Waker”.

“Wind Waker”, while still being an excellent game, was just short of the initial fan expectations. Instead of a realistic adult Link in a realistic world, we got a cel-shaded child Link in a cartoony world. Fans were accepting, but still a little cranky about the choice. Then, when “Twilight Princess” was being developed, Nintendo saw the chance to give the fans what they’ve been begging for.

I’ll definitely give a more complete review very soon. Right now, I have to get ready for bed and dream the dreams of Hyrulean warriors.

Cheers!

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