Archive for March, 2007

Threshold is a band I’ve been following for some time now. Though I’ve yet to buy any of their last few albums, I’ve heard some of their music and they are simply awesome. Every time I’ve been meaning to buy their last album Subsurface, it got pushed by the wayside for some other group.

Now I simply have no choice. Their record company just posted Threshold’s video for a song off of their upcoming album, Dead Reckoning. The song is called “Pilot In The Sky Of Dreams”, and it sounds great! This is a band that reminds me of Dream Theater in their musicianship, along with the dynamics that only the best in progressive rock employs. Check out the awesome video below:

I’m definitely getting this album when it comes out April 3rd!

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It figures. Christine and I come home from Tempe, after being out there with new friends, having a good time. I woke the iMac up, ready to digest whatever news and emails came my way. Then I find this:

  • Boston lead singer found dead in his home – CNN.com


  • And suddenly, my mind went back to all those times where I listened to Boston’s songs. In those moments, they made me feel good about living my life. Brad Delp’s voice was the perfect fit for their feel-good, soul-searching music. For me, it really was more than a feeling. The first two albums sounded like my life, represented in music; he was the narrator.

    Goodbye, Brad Delp. We’ll miss you and that golden voice of Rock!

    “It’s been such a long time,
    I think I should be goin’, yeah
    And time doesn’t wait for me, it keeps on rollin’”

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    The video below is taken from a special featuring Abigail and Brittany Hensel. They are a set of conjoined
    (siamese) twins:

    There’s also some articles I’ve read about them:

  • Wikipedia’s entry on the Hensel twins
  • DailyMail.co.uk – Abigail and Brittany Hensel
  • For me, what is interesting about them, from what I’ve read in the above articles, is just how much they have to share. Besides a circulatory system, they also have to share most of the lower torso organs, including the excretory and reproductive systems. They also have their own organs, such as a heart each, and a stomach each. I guess that’s convenient if one’s hungry and one’s not, but if nature calls… well, I guess they’d both feel it.

    One of my questions that wasn’t answered in my research is: What exactly is/are their metabolic states like and how much do they differ from the human biological norms, such as temperature, heart rate, endocrinology, neurology, etc.?? For instance, my above guess about being hungry notwithstanding, I think that both would have to eat since, even if only one girl ate, both would use up the fuel almost equally. I think it’s awesome how they can work together like they do. Each girl controls their own side of the body, so they both have to work together for simple tasks such as walking and typing.

    What do you all think of this? I think, if I were the father of these two girls, I’d be thanking God on an hourly basis for the rest of my life that they can live so well together with as minimal of complications as they have had. I also think, from everything I’ve seen and read, that these are two wonderful human beings and the world is better off with them being a part of it all.

    Cheers!

    Blog Promotion: The YouTube vid was seen at the 10 Daily Things blog.

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    I’ve wanted to do this for awhile, and now I’m definitely going to give it a shot of making this a weekly thing. Since it’s Sunday, I think I’ll make it a Sunday thing, too.

    I’m talking about the Esoterik News Of The Weekâ„¢. Every Sunday, I’ll endeavor to post a few interesting, rather offbeat things that happened in the news. Most of this will be coming off of ABCNews.com and some of the tech sites I frequent. I’ll be sure to stay away from the news rumours and stick to just the factual stuff.

    Well, since I don’t have any good tidbits saved up from this week (but wait ’till you see the article I worked on for tomorrow!), I’ll post some older, more obscure news ramblings and my comments on them. I have to better remember to save the good stuff in my “Blog Me” bookmarks!

    First, the Law Enforcement Criminal Darwin Award goes to:

  • Man Calls 911 to Report Stolen Drugs

  • Also…

  • Woman Tells Cop She Bought ‘Bad Crack’
  • If I were her, I would have gone back and demanded a refu… no… wait, I take that back. She has no right to a refund for being that stupid.

    This sounded scrumptious… not!

  • Truck Spills 40 Tons of Cow Intestines
  • Let this be a lesson to all iPod-carrying truckers! Could you just imagine driving through this mess!? I know what it would make me think of… Burgers!!

  • Mom Allegedly Leaves Kids in Car to Tan
  • Yet another reason why stupid, self-absorbed people shouldn’t procreate. I say payback is in order here. During the summer, the kids should go to a waterpark for an hour or two, while the moooom stays in a locked car around high noon. To be fair, since the kids were bundled up, the mom should have the windows rolled down just enough for air, and plenty of cool water given. Am I being unfair? I don’t think so.

    And finally:

  • Cockatoo Back After ‘Love Corey’ Phrase
  • I love it when people get loved ones back, human or animal. This one tugged at my heart. I hope they find the dogs next!

    I read the news every day, not just from ABC, but from other sources as well. I’ll try and pick some good ones next week!

    Cheers!

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    Cover of Twilight PrincessWell, it’s time to put together a well-deserved review of the newest favorite game in my collection. I wanted time to make this review all it can be and to give the game a comprehensive review. Unfortunately, finding that time is very hard to do, so I may have to do this piecemeal. Just keep saving, just keep saving…

    A-hem…

    In order to not get sidetracked, I’m going to do this ala “GameFaqs” reviews; sectioned off by quality categories.

    Story and Setting: The story is a different take on the Zelda games I have played. Where Link was a young child in the other games (or, in Ocarina Of Time, started out as a young’un), here Link is a grown young man, around 17 to 18 years old and lives and works in a farm village community. This was a welcome difference and sets up the “more mature” feel to the game. The mature feel is even greater when one realizes that Link just might be casually dating the Mayor’s daughter, also introduced early in the game as Epona’s caregiver (Link’s noble steed). The storyline itself seems to be set sometime between Ocarina Of Time and The Wind Waker and indeed, throughout the game, you’ll end up visiting many of the same places as in OOT. It makes for good continuity, but my only caveat against it is that some of the locations feel like an alternate reality, due to the massive overhauls on design and location. Nonetheless, the setting of Hyrule this time is very realistic and huge! A ride on horseback across its expanse, even at full-tilt speed, can easily take several minutes!

    The story is the standard Zelda fare. Boy sees things around him are slipping into chaos, meets princess, princess goes missing, boy learns of the evil plaguing the land, boy sets off to destroy the evil and find the princess. What I like about the story is that throws a few twists in the classic Zelda story that may throw off longtime Zelda fans. I like the addition of Midna as guide and helper to Link during times of uncertainty. The idea of her Twilight realm slowly intruding into Hyrule’s realm of light, due to the evil machinations of a being from her realm, is novel indeed. What I didn’t like about the story is that, as interesting as Midna was, it seemed in some parts that it was all about her and not about Link’s adventure. Link, at times, seemed to become second banana to Midna and her feelings and actions. However, the idea it seems is that Link is ultimately supposed to be helping the Twilight beings in general, and specifically Midna, defeat the oppression of their new ruler, so as to get Hyrule back in order as well. If that means Link is reduced to “bodyguard” status then so be it, I guess. Link is ultimately doing all the actions, with a little help from Midna in fights and reaching high places, so I can’t really complain. The story is also, in part, about her and her relationship to Zelda and this whole mess Hyrule’s in. The cutscenes supporting the story are done wonderfully, with some shocking moments done at the right times to keep the interest going. The story ends on a bittersweet note, with no room for a sequel with the Midna character, which is a good thing. Midna is an engaging character, but a sequel after that ending would only be about her, I fear.

    Gameplay: Here’s where the game shines, in my opinion. This game is just a pleasure to play. Everything in the game is carefully scripted with regard to the feel the designers were going for; at times, one can really feel as if they are Link! One of the best additions is that, while on horseback or even when running, Link can swing his sword around without having to stop. This opens up new possibilities in battles, such as running and hacking through a gauntlet of enemies or taking out enemies on horseback in close quarters. The controller provides force-feedback on even the most minute of sensations in the game. Possibly due to the moves introduced in Wind Waker and Super Smash Bro’s: Melee, there are now side quests where Link can be taught new sword moves. When these new sword techniques are combined, they bring his fighting skills to a level of badass-edry previously unheard of in the Zelda series! The shapeshift of Link to wolf form is cool, and using his wolf form introduces an extra dimension to the gameplay. Link can utilize heightened senses to find hidden things, track someone’s scent and defeat enemies that Link in human form cannot. He can also talk to animals while in wolf form, giving the game a eco-friendly feel.

    Items that Link finds in the dungeons are, of course, instrumental to beating the bosses at the end of each dungeon. Also, these items are needed to reach certain areas out in the field that Link can’t get to early in the game. There are the classic items most Zelda fans know and love, and there are some new, very interesting, items as well. My only complaint (also voiced by many others) is that the bosses were TOO easy. Strange, considering some of these bosses were eye-poppingly huge and very fearsome in appearance! They either didn’t knock enough life out of Link when a blow successfully connects, or their moves were too predictable. Even though I wasn’t striving for heart pieces early on and throughout the game, and thus hardly any extra hearts, not once did I have my game ended by a boss other than the last one. In fact, the last two bosses presented some interesting challenges and were very tough to keep at bay; even the number of hits that I had to land seemed staggering. The last boss (I’m not giving the name here… look somewhere else!) was a true challenge worthy of the Zelda series and the only boss that ended my game prematurely.

    During gameplay, there are lots of little touches, especially during cutscenes and automatic actions, that will make any Zelda fan gasp, yelp and smile. The sword-flourish Link makes when you put away the sword at specific times is a perfect example!

    Graphics: The graphics in this game are a little sub-par with what one would expect out of today’s games. Even for the GameCube, The Wind Waker in some respects had better graphics than this game (I’m imagining a lot of Zelda fans trying to strangle me!). Some of the graphics during close-ups had a jagged look to them, as if the texturing was unfinished. Still, during gameplay, you hardly notice except during certain times which are few and far between. The particle effects in the Twilight realm-infected areas are especially impressive; the only thing bad about them is that it makes the GameCube work extremely hard, slowing things down during times when Link is fighting several enemies at once. The water effects and also the far-away atmosphere effects are awesome. Textures in some areas seem very deep and rich, adding realism to outdoor areas and dungeons. Not the best graphics but, for the series, it’s the gameplay that matters.

    Sound and Music: I have to agree with everyone else here. Nintendo could, and should, have gone with genuine orchestral music. Instead, they went the cheap MIDI route, which was very noticeable. I’m NOT saying the music was bad, by any means. However, they had the potential to wow everyone in one more area like this and chose not to. Plus, most if not all of the music was rehashed from OOT and other games in the series. Granted, a few of the themes are indicative of the series, but I didn’t want musical deja-vu every thirty minutes. The sounds of everything in the game were very realistic and they did a good job here. There were a couple of bosses that screamed… and those screams literally gave me goose-bumps!

    Controls and UI: The controls are what one would expect of any Zelda game since OOT, since that game pioneered the 3-button item layout. Most adventure games since have copied off of this; it just works well. The menu has been made even more simpler than in the other later games in the series. It took some getting used to. The D-pad now accesses your useable items and your map, while the Start button calls up your upgrades and logs, along with the Options and Save choices. Way cool.

    Replayability: I didn’t bother even trying the sidequests, so for gamers like me, that alone will get me to play again. The adventurous storyline and the visual treats of some of the cutscenes also warrant a few replays. Finding all the hidden nuggets in a huge virtual world like this will definitely take time without benefit of walkthroughs! I’d give this a medium-to-high replay factor.

    All in all, the gameplay and storyline is worthy enough to make Twilight Princess a contender for the vaunted Ocarina of Time’s top spot. It has its problems, to be sure, but there are so many good things in this game… enough that the bad things seem minor and overshadowed. My wife has watched me play this game and it impressed her enough that she wants to play it sometime. That is not an easy feat, since games like this are a challenge to her short attention span. When I finished it the first time, all I could say is WOW! Thinking back to the ending, even now, I’m still saying wow! If anyone reading this review loves adventure games, you owe it to yourself to borrow someone’s GameCube or Wii, rent a copy of this and give it a whirl. You’ll love it!

    Cheers!

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